

So anyone that passed through it would be phased out of the regular universe, they would essentially become ghosts and over a short period of time the matter would disappate into nothing.
#Tides of numenera tv tropes how to
But of course it fell into disrepair and people didn't understand how to use it. Sort of like the first mission in Valerian and also the archway of death in Harry Potter. This arch was actually a scifi technobabbly matter recombobulator of some such. Like a village giving reverence to an archway in town that turned people into ghosts, which they called the veil of death. I liked just making fantasy things and giving them technological origins. It was just a neat adventure with a spooky but beautiful atmosphere that I described with a lot of purple prose. Which I stole the crystal trees idea from Final Fantasy X. But the people of the 9th world have no concept or history of that, so it's just a cold forest of crystal trees. My thought process was something like, at some time in the past a civilization creates these cold forests to combat global warming. I described it as crystalline trees that absorbed ambient heat. One of my favorite adventures I ran was about the PCs traveling through a cold crystal forest. Anytime my players asked why or how something was possible I pointed to Clarke's third law. I took fun ideas I liked from fantasy media and input it into the game. It's combat is definitely not its strongest quality, but the story and the roleplaying/skills/world-interaction is some of the finest I have ever seen (based upon 5 hours).When I ran Numenera I just played it as high fantasy dialed up to 11. IGN gave the game an 8.8, and I have to agree. It requires all my focus to read the text and make decisions. This is not a game that I can play and watch TV at the same time. But it is very text heavy and encourages you to immerse yourself much much better than PoE and even more so than BG (never played Torment). I find it very, very fun beautiful and bizarre (so many things that are a pleasant surprise). It's HEAVY in the RP dept (if you like that). I have barely completed 2 screens in the main city. I have played this game for about 5 hours. It also played heavily on classic fantasy tropes. I found Pillars mid to end game suffered from redundancy and balancing issues. This game is VERY different from Pillars of Eternity (which I actually liked, mostly because I was craving a good isometric RPG that wasn't hackNslash/lootfest). I Loved BG:EE, never played BG2 (I know, SAD). TL DR: Yes, if you didn't like PoE, this game is different enough that you very may well like it (read more below):

Is it better? That's very much a personal decision, but in my opinion? Yes, yes it is. Is it different from Pillars of Eternity? Absolutely. But the world is OLD, it's ancient, technology has become mystery and magic and it's pretty much impossible to say where tech ends and magic begins. It's very much a sci-fi set in the far far future. But you know that saying that any sufficiently advanced technology is indestinguisable from magic? That's Torment: Tides of Numenera. The voice acting is very much on par with the RPG's of old though, but there isn't much voice acting in the game overall so if that bothers you at least it's not something you have to deal with often.Īs for not having played Planescape Torment? It's honestly not nessecary as this isn't a sequel, it's simply a game steeped in a similar mold. The writing feels much more engaging, the characters have personalities (that you'll either love or hate) and it's very easy to just get caught up in the world or helping someone on a side mission simply because you want to, and the overall story feels very epic and personal once it starts to unfold. The combat isn't amazing by any means, but it's also rarely nessecary (did a 16 hour session yesterday and other than the mandatory tutorial battle I got into one, maybe two, combat situations and one of them was completely avoidable). So far Torment has been very much the opposite in my opinion.

As you said the combat was frustrating, the kickstarter stuff was kind of everywhere, and personally I never felt like the characters or the world were all that interesting. I'm not sure how much help I can give you here, but personally I found Pillars of Eternity to be bland and boring.
